Author Topic: Fanfest 2015 - All New Structure Info! [MUST READ] (Links have changed!)  (Read 3374 times)

Klai

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Feature announcements
Account hacking
  • Two-factor authentication: only works through the launcher
  • Option in account management
  • Codes through email or google authenticator
Caldari / Gallente T3D Bonuses - Both: Prop + Overheat bonuses. Caldari: Missiles / Gallente: Hybrids.
Jackdaw T3D / Hecate T3D
Ghost fitting - Basic EFT Features; fit ships you aren't in. Highlights what you can fit with your remaining cpu/grid.

Skynet Removal
Sov Management / Intel UI
Corporation Asset Management UI - Reworked Entirely

HIGH RES TEXTURES ARE HERE - 4k textures
V5++ Textures - Restored details to ships under the new shaders & lighting.
Rust / Dirt Combination
  • New Material Texture - Minmatar ships now get real rust.
  • Occlusion Maps - for many more ships
  • Unified Material Map - Much Less GPU memory usage
  • New Texture Packing - More memory efficient textures
  • Dirt Maps - Variety of specific highly detailed dirt maps.
Skin Fitting - Old skinned ships and BPCs will be converted to permanent skins
102 New Skins - SKIN Change Animation
Multiboxing-specific performance issues identified - These will be fixed.

Roadmap - Distant future roadmap

Corp Roles Reworked Entirely - During 2015
Black Ops Rebalance - Make them useful.
Full T3 Rebalance - Focused on making more subsystems useful, power reduction, skill point loss likely to go.
Probing revisited - Specifically to make sniper fleets viable again.
Tactical Overview Rework - Project brackets onto the plane correctly, Work towards a full "radar"-like overlay.

Alliance logos - Fully owned by you, concord tag added and the result owned by CCP

Capital rebalance - No details on how.
Industry - WHY ARE TEAMS HERE? - Nevermind, this was the same slide as last year. / Check the visual theme of drop downs.

POS and outpost, POCO, Sov and Deployables rework - POSes being REMOVED entirely - No new outposts constructed.
Reworking structures to be more like ships - Form Follows Function

Structure Permissions Rework

New Structures: - Structure Fitting  Structure Management - To replace all previous structure function, and add more!
Personal, Corp, Alliance or Public Structure Ownership!
Assembly Array - Production Stuff / Concept Art
Science Labs - Research Stuff / Concept Art
Resource Gathering - Resource acquisition: Moon mining, belt mining etc / Concept Art
Trade Hub - Player-built markets, insurance, offices / Concept Art
Intel Gathering - Intel; map/solar system intel dickery, player-built locators / Concept Art
Concept Art: Administration Hub - Sov upgrades, dick with NPCs
"Gates" - Facilitate and disrupt movement / Concept Art
Propaganda Towers - In space floating progaganda tower. / Concept Art
MOORING - DOCKABLE SUPERS - POS-like defenses. / Concept Art

Structures will be bigger MASSIVELY BIGGER

Structures will have fittings
Even more new structures rolling out in 2015
Reworking repairing effects to allow for clear visual differences as you take damage
Bounty System Rework Late 2015 - Early 2016

Player built Stargates

Full list of slides here
« Last Edit: March 21, 2015, 04:25:00 PM by Klai »

Ydnari

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Re: Fanfest Feature Announcements
« Reply #1 on: March 20, 2015, 12:28:18 AM »
So corporation asset management is going to add yet another completely different asset management system? Stop adding more! Make one that works for all things and dump the crappy  ones.

Klai

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Re: Fanfest Feature Announcements
« Reply #2 on: March 20, 2015, 12:33:24 AM »
So corporation asset management is going to add yet another completely different asset management system? Stop adding more! Make one that works for all things and dump the crappy  ones.
It claims "Single inventory". but we all know what the unified inventory is like.... :P

Klai

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Re: Fanfest Feature Announcements
« Reply #3 on: March 20, 2015, 04:09:07 AM »
Old skinned ships and BPCs will be converted to permanent skins
On this note....I may have bought up the entire supply of Quafe Edition megathrons during the announcement.....and may also be selling them for 5b each.... Contact me if interested :P
« Last Edit: March 20, 2015, 04:22:11 PM by Klai »

Klai

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Re: Fanfest Feature Announcements (now with T3D Bonuses!)
« Reply #4 on: March 20, 2015, 04:24:17 PM »
Added items from Day 2, including T3D bonuses.

Holy shit the slot layout on a RLML Jackdaw (a Garmur without any weakness?)
...and the 66.6% bonus to inertia. - WTF

The speed / hull tanking potential on the Hecate with the overheat bonus on top.
And and range, resist and rep bonuses? The potential there, too....

Jfc they are both totally absurd.
« Last Edit: March 20, 2015, 05:04:44 PM by Klai »

Fykes

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Re: Fanfest Feature Announcements (now with T3D Bonuses!)
« Reply #5 on: March 20, 2015, 09:20:28 PM »
Can you say power creep?

H. Kevlar

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Re: Fanfest Feature Announcements (now with T3D Bonuses!)
« Reply #6 on: March 21, 2015, 01:17:56 AM »
Can you say power creep?

I can't, actually. It's a serious problem, pls halp.

Vargur

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Re: Fanfest Feature Announcements (now with T3D Bonuses!)
« Reply #7 on: March 21, 2015, 01:46:03 PM »
Transmogrification.


Fuck me.

Klai

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MASSIVE structure changes.  MUST Read! I have updated all links and relegated the concept art to "concept art" links.

A bunch of very nice graphic animation updates added, also.
« Last Edit: March 21, 2015, 04:07:28 PM by Klai »

Fykes

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MASSIVE structure changes.  MUST Read! I have updated all links and relegated the concept art to "concept art" links.

A bunch of very nice graphic animation updates added, also.

structure changes have no details, basically worthless >.>

Klai

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structure changes have no details, basically worthless >.>
Fanfest video gives the most detail.

Fykes

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More than the Dev blog? (Which is the only thing I've seen or read)

Letri Bimmet

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More than the Dev blog? (Which is the only thing I've seen or read)
Yes
another EFRON ex director, Yes they are plentyfull around these parts