Author Topic: [Dev Post] Lol Teams  (Read 1073 times)


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[Dev Post] Lol Teams
« on: December 04, 2014, 03:11:18 PM »

#1 - 2014-12-04 13:08:24 UTC  |
Hello Industrialists,

As part of the Crius Industry release, a feature was added that most of you are probably familiar with called Teams. This feature allows you to hire teams of specialist NPC workers to boost your industry jobs for a price.

Since then we have been closely tracking all related Industry metrics and dials and it is apparent to us that since going live usage of the feature on TQ has been very low relative to its goals (with single figure percentage use in manufacturing jobs and near nonexistent use in research). So while we definitely think that the core idea behind the feature is a good one and brings value to the game and you, in its current state it is adding the wrong type of complexity. We have done some initial investigation and It is clear that bringing it up to the quality standards you should expect of us is a large project. A project which at this time is not the highest priority for us against some of the other things we are looking at. Given this, we believe the right thing for EVE and itís players is to remove the Teams feature from the game over the next few months until such a time as we can properly revisit it.

Our rollout plan for this would be to disable the seeding of new teams by the end of 2014, and to disable the UI features in one of the first releases of 2015. That being said, we want your input and feedback on what is ultimately a fairly unprecedented course of action for us. While we feel we have done our due diligence additional context from you is always appreciated.

Thanks for reading,
Team Game of Drones


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Re: [Dev Post] Lol Teams
« Reply #1 on: December 04, 2014, 04:35:08 PM »
What the duck

Phone corrected, keeping it 😝


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Re: [Dev Post] Lol Teams
« Reply #2 on: December 04, 2014, 05:22:53 PM »
I would prefer them leaving them in the game and fixing the issues when they get the resources to fix the problems (Auction interface; sniping; not being able to tell which teams you bid on); even knowing that this is CCP and the chance of them fixing them down the road is the same as YD giving out all his ISK to Keegan.

As is started in that thread by others on the official forum; unless you are someone building on scale and full time; teams not worth the cost to someone building one or two hulls or modules at a time.  The cost savings on such a scale is not worth the cost or hassle of trying to get a team.  Now building stuff on the scale that some people do; then teams can very much be worth the cost; since a 1.5% to 2% ME team can end up savings the builder billions in material costs; over the life that that team. 

The copy teams are not worth it unless you are making a BPC of something that has a long copy time; using a 3% or 4% copy team might save you an hour making 20 1-run BPC's of a cruiser or BS.  Research teams for ME/TE are the same until you want to go for that last few percent on long duration research.  Then they can end up cutting days off the research time which can make them worth it.

They should just remove the crappy Research Teams and remove some of the module teams that don't really do anything and leave the rest.